Quality of Service




Quality  of Service,  or  QoS as it’s  more popularly termed,  refers  to  the  challenge  of

delivering a time-sensitive stream of data across a network that was designed to deliver
data in an ad hoc, best-effort sort of way. Although there is no hard rule, it is generally
accepted that if you can deliver the sound produced by the speaker to the listener’s ear
within 150 milliseconds, a normal flow of conversation is possible. When delay exceeds
300  milliseconds,  it becomes difficult  to avoid  interrupting each  other. Beyond  500
milliseconds, normal conversation becomes increasingly awkward and frustrating.
In addition to getting it there on time, it is also essential to ensure that the transmitted
information arrives intact. Too many lost packets will prevent the far end from com-
pletely reproducing the sampled audio, and gaps in the data will be heard as static or,
in severe cases,  entire missed words  or sentences. Even packet loss  of 5 percent  can
severely impede a VoIP network.

TCP, UDP, and SCTP

If you’re going to send data on an IP-based network, it will be transported using one
of the three transport protocols discussed here.